Page 1 of 2

pressure relief valve disabling

Posted: Sat Jul 16, 2011 6:47 pm
by petrepage
hi i have a cps 1500 super soaker and i can't figure out where to cut to disable the pressure relief valve if someone could help me out that would be great

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 7:22 pm
by mr. dude
May I ask why you want to cut the PRV? In itself, it's not a power mod, you won't get any improvements in perfomance. All it means is that you can do some heavy power mods from it (which I don't recommend on an already powerful and rare CPS).

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 7:29 pm
by atvan
As you have likely never modded a water gun before, start with a simpler mod on a easier to find gun. For example, you could attempt a PRV disabling on a modern water warriors gun. I you fail and screw up the gun, you lose $15. If you fail on this gun, you lose $30-$60. Also, get to know what everything in your gun is, why it's there, and what would happen if you broke it BEFORE you do anything to mod the gun.

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 8:25 pm
by petrepage
could u suggest any other mods i could do??

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 8:27 pm
by petrepage
any to increase range

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 8:43 pm
by atvan
First off, don't double post. It clutters the forum. Use the edit button instead.

A PRV disabling will not increase range in itself. You could try for nozzle optimization, but this gun probably is fairly close to its max potential. Remember, with a k-mod, you will lose shot time and possibly range, but increase stream speed.

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 8:51 pm
by petrepage
thanks how would i go about optimizing the nozzle

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 9:07 pm
by atvan
I stated that the nozzles are pretty much already optimized. Pick up a BBT gun and mod that.

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 9:15 pm
by mr. dude
I would go for a light k-mod. 30-35 balloons on the pressure chamber, it probably won't do much for range (it'll add something like 5' at best), but it'll increase stream speed and output.

But, like atvan said, if it's your first experience with modding, don't start with something as precious as a CPS 1500. Get a Super Soaker Hydro Cannon (tons of modding opportunities there) and go nuts.

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 9:30 pm
by petrepage
thnaks how much would a good cps 1500 be worth

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 9:36 pm
by mr. dude
If you sell it right now on ebay, you might get something like $80.

Re: pressure relief valve disabling

Posted: Sat Jul 16, 2011 10:18 pm
by atvan
O you could sell it to someone here for a $30 discount, because you know we'll take good care of it. :p

Re: pressure relief valve disabling

Posted: Sun Jul 17, 2011 2:09 am
by C-A_99
A light k-mod (done without disabling the PRV) is a good choice for most spherical PC CPS's. You'll have to test as each PRV is different, but most light k-mods go from 30 to 45 balloons. This'll give a good power boost without much risk of damaging anything from the blaster.

Re: pressure relief valve disabling

Posted: Sun Jul 17, 2011 12:57 pm
by atvan
But you should practice modding on something else first.

Re: pressure relief valve disabling

Posted: Sun Jul 17, 2011 9:03 pm
by C-A_99
I don't think it's that bad. A light K-mod is pretty easy even for beginners as long as you're aware of what's going on in the water blaster. There's not really any mods worth doing for the WW's anyway.

I always avoid heavy K-mods that involve PRV removal. Gives no chance for anything crazy to happen such as damaging the PC case.