Optimum nozzle size for an Arctic Blast?
- strato_2r5
- Posts: 162
- Joined: Thu Mar 03, 2011 11:08 pm
Optimum nozzle size for an Arctic Blast?
I'm planning on drilling out the nozzle on my Iron Man 2. What size drillbit do you guys recommend, and how much of a range increase should I expect?
Sorry if I'm not active much, busy on another forum and another project non-soaker related.
- -G-JiV-
- Posts: 350
- Joined: Sat Oct 09, 2010 8:10 pm
Re: Optimum nozzle size for an Arctic Blast?
did not think about this yet, you could double the diameter and this should increase range a little bit, 1 meter, I would say. But since the PC is rather small(250ml), I would not go much further than 3 X:: !!!
A gunner has to do what his Soaker requires...
- strato_2r5
- Posts: 162
- Joined: Thu Mar 03, 2011 11:08 pm
Re: Optimum nozzle size for an Arctic Blast?
How big is considered 2.5x, and how much shorter would the shot time be?
Sorry if I'm not active much, busy on another forum and another project non-soaker related.
- -G-JiV-
- Posts: 350
- Joined: Sat Oct 09, 2010 8:10 pm
Re: Optimum nozzle size for an Arctic Blast?
hm, a 2,5 X:: CPS output with the PC of the Flash Flood will have an output of 120ml/s, so shoot time will be about 3-4 seconds in opposite to 7-8 seconds
A gunner has to do what his Soaker requires...
- C-A_99
- Posts: 1502
- Joined: Tue Aug 01, 2006 11:09 pm
Re: Optimum nozzle size for an Arctic Blast?
I'd use a bit that is just large enough to not completely damage the nozzle and leaves enough plastic on to control the stream effectively, at least for the FF. Not sure how this applies to the AB and the AB's limitations for such a nozzle.
I'd limit it to 3-4x (about 3-4mm), as the ball valve behind it is probably too small to push out anything larger. You'll also have to drill very carefully; lamination and range are reduced in such a mod.
I'd limit it to 3-4x (about 3-4mm), as the ball valve behind it is probably too small to push out anything larger. You'll also have to drill very carefully; lamination and range are reduced in such a mod.