K-mod Topic

Threads about water gun modifications.
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SSCBen
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Post by SSCBen » Sun Aug 15, 2004 6:51 pm

I suppose so. Just try not to saw into the actual nozzle casing. I haven't opened that type though so I don't know.

On my CPS 2100 I have modified the nozzle extensively. I don't have an image up, but I basically made it like my homemades, with a 3/4" threaded male adaptor functioning as a nozzle selector. What I meant when I said it looks easy was that it looks easier to mod the nozzle the way I did. Or maybe not, if it took hours.

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Super Sonic
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Post by Super Sonic » Tue Aug 17, 2004 5:35 pm

I have a XP-270. If you look at it, it has an extra tank/ball resevoir thingie. I tried to put balloons in it so it would become like a CPS, is this k-modding?
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Spinner
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Post by Spinner » Tue Aug 17, 2004 6:14 pm

Originally posted by Super Sonic@Aug 17 2004, 06:35 PM
I have a XP-270. If you look at it, it has an extra tank/ball resevoir thingie. I tried to put balloons in it so it would become like a CPS, is this k-modding?
No, that is XPS. http://www.sscentral.net/tech/mods/bpcxps.php

K-modding is done over pre-existing CPS chambers. ;)
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Commander_Gaunt
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Post by Commander_Gaunt » Wed Aug 18, 2004 9:43 pm

I want to do a K-mod on one of my CPS guns, but which is the easiest gun to K-mod? The CPS 1200 or the CPS 1000?

Help me please!
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Spinner
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Post by Spinner » Thu Aug 19, 2004 11:03 am

Please use the pinned K-mod topic for these questions. ;)

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soakerfool
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Post by soakerfool » Mon Aug 23, 2004 11:17 am

Ijust finished my first mod on a mach 2 cps 2100 ( I figured if I'd mess up any cps let it be cheap...) Also I had the same problem with the nozzle but was able to pull the pc out

I also had two small ideas 1.sawing the screws out 2. using a screwdriver as a pump(you could make it so no one could use your water guns)

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Timmitop
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Post by Timmitop » Sun Aug 29, 2004 9:39 pm

I'd like to mod my Mk2, but I'm a inexperienced user and it has a problem where if you pull the trigger and let go, the whole blast comes out. Plus it leaks after you shoot it a little.

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NiborDude
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Post by NiborDude » Tue Aug 31, 2004 3:26 am

After consitant breaks and regluing and stuff like that, I came to the conclusion that the cps 2700 is not ment to hold more than 50 balloons on a K-mod. Doom was right. The power was so great that it broke every time I tried to fire it.

So, to all who wish to K-mod their 2700, Don't do more than 50 balloons. It'll save you a Hasbro HQ of a lot of time.
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Soaker Leader
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Post by Soaker Leader » Wed Sep 01, 2004 2:33 pm

How much of a risk is it to k mod a CPS 2100 also is there any valves or any thing I should reinforce(sp?). What is the range on a mk3 cps 2100 with a 70 balloon k mod?

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DX
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Post by DX » Thu Sep 02, 2004 1:54 am

An mk3 is the easiest type of 2100 to mod. You don't need to reinforce much, just you might want to glue the pc in place after putting the balloons on and closing it up. Not too much glue, don't block anything, just a little on the inside of the valve that connects it to the nozzle. The range with an mk3 with 70 balloons should be about 52-58 ft. depending how much you pump/can pump it. You will have to stop pumping at a certain point [about 10-13 pumps] or the pressure will be too much and water will come "leaking" out of the pc. Don't worry about that though, as long as you don't overpump the gun it should work fine.
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Soaker Leader
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Post by Soaker Leader » Thu Sep 02, 2004 9:23 am

Should I do the cvf to help the k mod from leaking out pressure(sp?).

thanks

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DX
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Post by DX » Thu Sep 02, 2004 4:53 pm

If you plan on doing 70 balloons a CVF is a must. If you do not CVF, you won't be able to get many pumps, if any.
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Soaker Leader
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Post by Soaker Leader » Sun Sep 05, 2004 5:09 pm

Do I have to Saw of the nozzle on a mk3 2100? :huh:

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NiborDude
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Post by NiborDude » Sun Sep 05, 2004 5:45 pm

Nope. And if you mean pump cap you don't have to saw that either.
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Soaker Leader
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Post by Soaker Leader » Mon Sep 06, 2004 1:50 pm

Good, does the pump cap just pop up if you jam a screw driver under it?

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