The ThunderWars Armoury

Private discussion about the Thunderwars Union. For members of the Union only.
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StormGlorious
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The ThunderWars Armoury

Post by StormGlorious » Fri Jul 11, 2008 1:47 pm

Just to give this forum a kick start, I thought that I would post the entire armoury of the Union.

Stock: Air Pressure)
3x Max-D 3000
3x Triple Agressor
1x Arctic Shock
1x Awful Leaky Gun
4x Triple Shot
3x Liquidator
1x Secret Strike

Piston Pressure)
4x Wasps
3x Gremlin
4x Vaporiser
1x ZX1000
1x Coldfire (Fire Fighting device)

Constant Pressure)
3x CPS 2100
1x CPS 1000
1x CPS 1200
1x CPS 1700
1x CPS 1500
1x CPS 2500
1x SC PowerPak
4x Flash Flood
4x Arctic Blast
1x Lighting

Homemade)
1x APR 1
1x APH 1
1x PP 1
1x PGL Devestator
1x Posieden Devastator ( Under-Construction)

Apologies to any guns that I've forgotten, You're all wonderful.


Storm,
Last edited by StormGlorious on Thu Nov 06, 2008 9:26 am, edited 1 time in total.
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

gaision
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Re: The ThunderWars Armoury

Post by gaision » Wed Aug 06, 2008 3:12 am

add a APH and a CPS 2100 to the list :P
Last edited by gaision on Fri Aug 08, 2008 3:10 am, edited 1 time in total.
Reason: it was 2100 not 2500

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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Wed Aug 06, 2008 10:33 pm

Why Cps 2500? please don't tell me you went and bought one of those.

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

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Authundir
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Re: The ThunderWars Armoury

Post by Authundir » Wed Aug 06, 2008 11:20 pm

im pretty sure he means the 2100 that mars is getting for him.

also can you edit one of the arctic blasts to say that its modded. (actually with mine and yours that make two modded artic blasts)
Last edited by Authundir on Wed Aug 06, 2008 11:28 pm, edited 1 time in total.
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Silence
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Re: The ThunderWars Armoury

Post by Silence » Thu Aug 07, 2008 12:10 am

I haven't had a chance to say this yet, so welcome to the forums, gaision! :cool:

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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Thu Aug 07, 2008 5:48 am

Well I should also add the 2 extra 2100's that arrived today. Mine is already K-Modded, makeing it the first K-Modded gun in ThunderWars. Now I hold the ThunderWars record for both the first K-Modded and Colossus modded guns.

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

gaision
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Re: The ThunderWars Armoury

Post by gaision » Fri Aug 08, 2008 3:09 am

storm, you know that the pressure can crack the pressure chamber when you K-mod it
then you have to replace it..... dosnt seem realy worth it considering the cost and avalibility
some totaly random person of totaly randomness

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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Fri Aug 08, 2008 6:41 am

Gaison do you realise who you are talking to? No, K-Modding does not crack the PC but rather the valves surrounding it. Cracking the valves is a rare occurence on a new in box gun with only a moderate K-Mod. Plus the 2100 does have relatively strong internals.

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
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DX
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Re: The ThunderWars Armoury

Post by DX » Sun Aug 10, 2008 1:04 am

Light and moderate Ks essentially last forever. No reinforcing or maintenance necessary. You can get away with up to 50 balloons on certain marks without needing to disable the PRV. You can't crack anything if your gun won't let you pump beyond the limit, though you'll get close to the limit in good marks. An MK1 2100, for example, probably has the PRV cut in when the bladder hits the PC walls. An MK 2 2100 probably has the PRV cut in when it reaches a certain pressure threshold. There's a big difference there, the former being awesome yet still safe.

Now with heavy mods it gets interesting. With 80 balloons, about 15 pumps will "explode" a 21K. The trigger valve goes BOOM. Cracks are most likely to be in the tube section leading to the valve or in the valve itself. However, heavy mods also put a lot of strain on the valve. If you don't believe that strain alone can kill a trigger valve, I've got about 5 or 6 to show ya.
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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Sun Aug 10, 2008 1:12 am

You don't need to show us DX, I've heard quite enough of your silver chrome 2100

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

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MarsGlorious
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Re: The ThunderWars Armoury

Post by MarsGlorious » Sun Aug 10, 2008 2:37 am

Easily quotable version: :D

"For the gun modders it's like a game of Greedy-Pigs. You can take the mod further and get more power, but at a certain point the valve will explode. Once the firing valve is broken the gun as you knew it is dead." - Marsglorious
"Wherever there's a dark age, there are Dark Apostles." - Storm

Image

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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Sun Aug 10, 2008 6:28 am

Not exactly true as you can usually epoxy the valve shut again, using PUTTY (get the hint Mars)

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

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Authundir
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Re: The ThunderWars Armoury

Post by Authundir » Sun Aug 10, 2008 8:24 am

yes, i have to say that an epoxy ADHESIVE is not as good as plumbers epoxy PUTTY.
(think warhammer, green stuff)
using araldyte is not such a good idea, though it is tough as nails when it comes t gluing to surfaces together, even the ones that the packaging says it cant glue
Ut permaneo campana sanus, Permissium obscurum perussi vestri animus. Totus palma ut Atrum Apostelus.

-Sic narro pugna doctrina.

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cantab
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Re: The ThunderWars Armoury

Post by cantab » Sun Aug 10, 2008 9:07 am

DX wrote:An MK1 2100, for example, probably has the PRV cut in when the bladder hits the PC walls. An MK 2 2100 probably has the PRV cut in when it reaches a certain pressure threshold.

Rather than just outright removing the PRV, there must be a way to 'stiffen' it - ie increase the relief pressure, such that the situation is always like the first you describe. That would be safer.
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Arsenal:
Super Soaker: XP215, 2xXP220, Liquidator, Aquashock Secret Strike M(odded), Arctic Blast M, CPS1200, CPS2100, SC Power Pak, 3l aquapack, 1.5l aquapack
Water Warriors: Jet, Sting Ray M, Shark, Argon M, Tiger Shark, PulseMaster
Others: Waterbolt, The Blaster, Storm 500, Shield Blaster 2000, generic PR gun, generic backpack piston pumper (broken), 3l garden sprayer M, 10l water carrier:

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StormGlorious
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Re: The ThunderWars Armoury

Post by StormGlorious » Sun Aug 10, 2008 9:57 am

That is an excellent idea. I think that I will look into that.

Storm
Armoury:CPS 2500, CPS 1700, 2xCPS 2100, SC PowerPack,
Triple Agressor, HydraPack, Lightning, APH x3, Pneumatic Grenade Launcher, Triple Shot, Liquidator, Arctic Blast
'Wherever there' s a Dark Age, There are Dark Apostles'
Play Magic: the Gathering

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