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Posted: Tue Apr 27, 2004 10:49 pm
by Neuro
good point hyper, that won't always work, especially if your team has good common sense. also you can't just give everyone a big gun and tell them to fire away, a cps 3200 just plain doesn't work for a scout.

Posted: Tue Apr 27, 2004 11:13 pm
by BlueSmudge
good point...Blaze, that's why command the team. Some people need to be more mobile, in which case a large gun does not work. Blaze's stragety might work on a very small tem however.

Posted: Tue Apr 27, 2004 11:20 pm
by Monsoon
The playhouse seems like a good idea, just keep the back to a bush, wall, fence, etc. If it didn't have a floor, you could walk around in it, Hey, that's funny. :Hey, that's funny.: :D B) I can just imagine that in a war, a walking pillbox, Hey, that's funny.!

Posted: Tue Apr 27, 2004 11:36 pm
by blaze
CAN ANYONE HERE TAKE A FREAKIN JOKE?!

sorry for the caps, im just really mad.

Posted: Tue Apr 27, 2004 11:44 pm
by Hyper_9
Blaze, Im going to let doom delete that so he sees whats up.

Posted: Wed Apr 28, 2004 2:58 am
by BlueSmudge
I doubt blaze was kidding. if he commanded a team that's what he would do. After everyone questioned his tactics he pretended to be kidding. silly blaze. Hey I was woundering...is it a decent base to have it on a deck if there is only one entrance/exit?

Posted: Wed May 05, 2004 8:02 pm
by RacerSoaker445
ok, I have a list of our guns:

My Guns:

Cps 1200, 15000, 2100
Two Max-D 3000's, MD 5000

Jeramy's guns:

"Broken" MD 2000, "broken" XP 110
"Broken" CPS 1-3-5, "broken" CPS 1200

Jack's guns:

Liquidator, Storm Monsoon Force

Connor's guns:

Broken MD 3000

Colt's guns:

MD 5000, Stream Machine... I think he said he was getting a ZX-1000 Yellowjacket soon... hehehe.....

Posted: Fri May 07, 2004 7:51 pm
by Spinner
Have you found out what Jeremy means by saying all his blasters are "broken"? You could do with his firepower...

Posted: Fri May 07, 2004 9:41 pm
by RacerSoaker445
he just said they were "old" and "water shoots out the front when you pump"

Posted: Sat May 08, 2004 1:33 am
by Neuro
[at]racer

one entrance/exit that's easily NOTICABLE is a good idea, because it creates a choke point if enemies are attacking your base (great strategy for socom 2 as well). however, if you must retreat, you should have like a back exit or something so you're not completely surrounded.

Posted: Sat May 08, 2004 2:22 am
by blaze
exactly. that is a small problem. you might use, say, a ladder to escape into a house to get to the front... that would be pretty cool.

Posted: Sat May 08, 2004 4:50 am
by blaze
austin, stop using your sharp language, you're becoming the next "sniper", and even he was cooler than you. your making me extremely angry, and if kids werent on these forums I would tell you off bad. and its not tactics to go through a house. tactics are where nerds like you make a plan to keep your pale skin pale by staying away from the sun. shut your dirty mouth, save it for school.

Posted: Sat May 08, 2004 1:14 pm
by RacerSoaker445
Originally posted by neobird@May 7 2004, 08:33 PM
[at]racer

one entrance/exit that's easily NOTICABLE is a good idea, because it creates a choke point if enemies are attacking your base (great strategy for socom 2 as well). however, if you must retreat, you should have like a back exit or something so you're not completely surrounded.
I will be using a treehouse as a base... I dunno how I would make a base otherwise.

[at]Blaze and Smudge,
STOP ARGUING!

Posted: Sat May 08, 2004 2:06 pm
by SSCBen
This is the third topic where blaze and BlueSmudge were arguing... cut it out. <_<

Posted: Sat May 08, 2004 5:02 pm
by BlueSmudge
I can't help it, but ill try. It's different when you have actually seen the guy's face.