Help!Tactics!

Topics about water war tactics, water war planning, and past water war stories.
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BlueSmudge
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Joined: Sun Apr 18, 2004 10:57 pm

Post by BlueSmudge » Fri Apr 23, 2004 10:28 pm

What do you think! Of ocurse it can be used. But then I need to have people on defense. PRobably 2, cus they will be fending off like 5. So that leaves me with a HWO a escort and me to attack. I think I should go mobile actually. Or like not ahve a base really. And have my quick filler with me. So that they can't tke it. When need it I wip it out and refill.
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Spinner
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Post by Spinner » Fri Apr 23, 2004 10:41 pm

Originally posted by BlueSmudge@Apr 23 2004, 11:28 PM
What do you think! Of ocurse it can be used.
Sorry, I meant can it be used as a weapon.
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blaze
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Joined: Thu Apr 15, 2004 11:45 pm

Post by blaze » Fri Apr 23, 2004 10:54 pm

austin it'd be cheap if u could use the hose as a weapon. and if u want to, then im not joining your team. (and I have some preeeety good weapons)

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RacerSoaker445
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Post by RacerSoaker445 » Fri Apr 23, 2004 11:10 pm

Learn how to dodge their fire, it comes in REALLY handy.
I don't check this forum anymore.

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BlueSmudge
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Post by BlueSmudge » Fri Apr 23, 2004 11:35 pm

I never use hoses. So cheap...oh so cheap.... so cheap...oh so cheap....hoses are cheapp....oh so cheap....I Don't use hoses.....the are cheap....oh so cheap....Exept for filling...duh!
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Spinner
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Post by Spinner » Sat Apr 24, 2004 12:33 pm

OK, had to get that clear. ;)
I don't use hoses in my wars as weapons either.

I would make sure I had an HWO with the MXL and the Big Trouble as backup. He would guard the base. He'd also have a CPS 4100 to use when a QFD device is being filled.

Then:

Scout/Lure with Max-D 2000 or SC 400

Yourself with CPS 1200

Grunt with Splashzooka

You'll notice that your raiding force has only light to medium weaponry. This means that you won't be loaded down with heavy guns, and will be able to use hit-and-run tactics.

Set up ambushes/traps with your scout to lure the enemy, and once you've won two or three skirmishes with the enemy (keep your eyes open for flanking movements on their part) they'll either start to get despondent (after all, they'll be expecting a victory with such numbers in their favour) or go for an all-out attack. If they go for an all-out attack (your scout should keep an eye on their movements) retreat to your base and keep them out. Then hit them with heavy firepower once they retreat. If they get down, press your advantage and finish the game off. B)

Easy to write, less easy to put into practice! Let us know how the war goes...

EDIT: spelling
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Adhockeykid
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Post by Adhockeykid » Sun Jun 04, 2006 6:45 pm

i have a quick fill cap in my 3A, but what else do I need?
"It's either you pass and live, or fail and die."
-Deric

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