My Rulebook
Posted: Fri Apr 16, 2010 11:45 pm
Greetings, if you are reading this, the 80 DEGREES RULEBOOK is complete, hopefully. Here are the rules:
ALL GAME RULES
You lose a life after being soaked. Once a soldier has been killed, he/she must stick two hands into the air, holding his/her weapon. If he/she is using a large gun, like a 2500, that player may just stick his hands in the air. You MAY NOT play dead in this game. If so you will be kicked from the battle, and will have to sit out. Soldiers have 3 lives. In team Elimination, the leader has 6 lives. Friendly fire does exist, so be careful. Teams choose water guns by interchanging team members, such as one player from team 1 gets a gun, then one from team 2, team 1, team 2, and so on until everyone is armed. If there are not enough weapons for all players, the Commander Rule comes into play.
The Commander Rule
With the commander rule, if there are not enough guns, the commanders of both teams will remain unarmed, allowing soldiers to receive weapons. The commander also has 9 lives instead of 6, evening it out.
Game Mode Choosing
In order to choose a game mode, all members of the group take a tally vote on a white board. The majority wins here. If you freak out after a gamemode is chosen you dont want, you may be taken out.
Teaming up
Teaming up works by keeping a record of who was leader last. It is decided by a list, and each leader may choose his own group. If the group requests, we may have a permanent grouping, though the leader will still change. The group may overide the commander changing by a vote of their own team. Any complaints with the leader choice will result in a suspension of the game for 2 rounds. If you miss your turn at commander, you will have to wait until it comes around to you again. If an odd number of team mates is chosen, EX: 6 vs 5, and no one is sitting out the team with the smaller number of members gets to start by taking two guns on the first gun grab instead of one.
Team Elimination:
In team Elimination, two teams, (or more, although Colored vs. Mixed and Long sleeve vs. short sleeve cannot be used if you use 3 or more teams, nor boys vs. girls) with equal numbers of soldiers fight with one leader each. In groups of 7 or more, counting the leader, they will be divided into squads. The commander is the leader; his judgment is game law, unless otherwise interfering with the rules. This is mostly for things such as tactical arrangements. Players will wear clothing according to their teams.
You may use:
Colored vs. Mixed
This only works if mixed DOES NOT wear the other teams colors
If you are wearing no shirt, wear a cap to indicate your color.
Long sleeve vs. short sleeve
Red vs. Blue
May use any other colors besides these two.
No disguising is allowed besides camo.
If you are using Camo, you must wear something of your teams color. If it falls off, IMMEDIATELY PUT IT BACK ON! If you are about to make a shot, you still need to have it on.
Ducks vs. Beavers (Civil War)
If you use this color combo, one team wears black and orange, the other yellow and green. You could also use different football team colors, or the colors from teams of other sports. EX: Vikings
Boys vs. Girls
This one is pretty simple. Try to keep your hair as obvious as possible.
Free For All
In free for all, its pretty much Everyone vs. Everyone. Shoot anything that moves that is the size of a human, not a cat or dog or raccoon.
Sudden Death Team Elimination
The same thing as Team Elimination, but its one hit one kill. Not even the commander has an extra life.
Sudden Death Free For All
The same thing as Free for all, but its one hit one kill.
The Hunted
In this game, one player will be The Hunted He/she has X Lives (Where X is the amount of players plus 4). All other players hunt for this player. A color coding system would be used here, where the hunted wears one color, and everyone else can wear anything besides the color of the hunted. The Hunted has first choice at weapons, allowing for him to carry superior firepower. Once the hunted is down, the game restarts with a new hunted, or with a new gamemode of the groups choice.
Army of Two
In this gamemode, two people battle against everyone else. These two both have X lives (Where X is the amount of players). Otherwise it works just like the hunted. The army of two must have the same color on.
All that do not agree by these rules during a ruled game will be unable to play. Compromise of the rules may be made during a meeting of the entire group, where he/she states his compromise.
RUNNER CHECKLIST
INFORMATION:
Enemy Case 1
Enemy Case 2
Enemy Case 3
Enemy Case 4
Enemy Case 5
Commander Decipher
1 equals flank
2 equals push
3 equals Artillery
4 equals Scout breach
5 equals incoming scout
The runner checklist is for encrypted information. You can also use a cipher, if you want a cipher I can make one. I have made 2 so far, one with numbers. It looks like you've entered the matrix when you read the freaking message . Give feedback where you can!
ALL GAME RULES
You lose a life after being soaked. Once a soldier has been killed, he/she must stick two hands into the air, holding his/her weapon. If he/she is using a large gun, like a 2500, that player may just stick his hands in the air. You MAY NOT play dead in this game. If so you will be kicked from the battle, and will have to sit out. Soldiers have 3 lives. In team Elimination, the leader has 6 lives. Friendly fire does exist, so be careful. Teams choose water guns by interchanging team members, such as one player from team 1 gets a gun, then one from team 2, team 1, team 2, and so on until everyone is armed. If there are not enough weapons for all players, the Commander Rule comes into play.
The Commander Rule
With the commander rule, if there are not enough guns, the commanders of both teams will remain unarmed, allowing soldiers to receive weapons. The commander also has 9 lives instead of 6, evening it out.
Game Mode Choosing
In order to choose a game mode, all members of the group take a tally vote on a white board. The majority wins here. If you freak out after a gamemode is chosen you dont want, you may be taken out.
Teaming up
Teaming up works by keeping a record of who was leader last. It is decided by a list, and each leader may choose his own group. If the group requests, we may have a permanent grouping, though the leader will still change. The group may overide the commander changing by a vote of their own team. Any complaints with the leader choice will result in a suspension of the game for 2 rounds. If you miss your turn at commander, you will have to wait until it comes around to you again. If an odd number of team mates is chosen, EX: 6 vs 5, and no one is sitting out the team with the smaller number of members gets to start by taking two guns on the first gun grab instead of one.
Team Elimination:
In team Elimination, two teams, (or more, although Colored vs. Mixed and Long sleeve vs. short sleeve cannot be used if you use 3 or more teams, nor boys vs. girls) with equal numbers of soldiers fight with one leader each. In groups of 7 or more, counting the leader, they will be divided into squads. The commander is the leader; his judgment is game law, unless otherwise interfering with the rules. This is mostly for things such as tactical arrangements. Players will wear clothing according to their teams.
You may use:
Colored vs. Mixed
This only works if mixed DOES NOT wear the other teams colors
If you are wearing no shirt, wear a cap to indicate your color.
Long sleeve vs. short sleeve
Red vs. Blue
May use any other colors besides these two.
No disguising is allowed besides camo.
If you are using Camo, you must wear something of your teams color. If it falls off, IMMEDIATELY PUT IT BACK ON! If you are about to make a shot, you still need to have it on.
Ducks vs. Beavers (Civil War)
If you use this color combo, one team wears black and orange, the other yellow and green. You could also use different football team colors, or the colors from teams of other sports. EX: Vikings
Boys vs. Girls
This one is pretty simple. Try to keep your hair as obvious as possible.
Free For All
In free for all, its pretty much Everyone vs. Everyone. Shoot anything that moves that is the size of a human, not a cat or dog or raccoon.
Sudden Death Team Elimination
The same thing as Team Elimination, but its one hit one kill. Not even the commander has an extra life.
Sudden Death Free For All
The same thing as Free for all, but its one hit one kill.
The Hunted
In this game, one player will be The Hunted He/she has X Lives (Where X is the amount of players plus 4). All other players hunt for this player. A color coding system would be used here, where the hunted wears one color, and everyone else can wear anything besides the color of the hunted. The Hunted has first choice at weapons, allowing for him to carry superior firepower. Once the hunted is down, the game restarts with a new hunted, or with a new gamemode of the groups choice.
Army of Two
In this gamemode, two people battle against everyone else. These two both have X lives (Where X is the amount of players). Otherwise it works just like the hunted. The army of two must have the same color on.
All that do not agree by these rules during a ruled game will be unable to play. Compromise of the rules may be made during a meeting of the entire group, where he/she states his compromise.
RUNNER CHECKLIST
INFORMATION:
Enemy Case 1
Enemy Case 2
Enemy Case 3
Enemy Case 4
Enemy Case 5
Commander Decipher
1 equals flank
2 equals push
3 equals Artillery
4 equals Scout breach
5 equals incoming scout
The runner checklist is for encrypted information. You can also use a cipher, if you want a cipher I can make one. I have made 2 so far, one with numbers. It looks like you've entered the matrix when you read the freaking message . Give feedback where you can!