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| | #1 |
| Member Join Date: Jun 2008 Location: Springboro Ohio
Posts: 33
UserID: 1584 | I need different ways to have a water gun fight. besides the basics (free for all, capture the flag,teams,bases,one-hit-kill) |
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| | #2 |
| Hydro-copper Solutionist Join Date: May 2008 Location: Forest of Dean, UK
Posts: 67
UserID: 1581 | Um... Ambush? Team 1 has to get a relic from point A to point B. Although, the members of that team are out once hit. The others team's objective is to stop them transporting the relic. Its good if you set the route as a long one (say, multiple streets). Especially fun if any members of your team can drive, to get to ambush sites up ahead quickly. Give it a go, tell me what you think?
__________________ ![]() Armoury includes: SS XP110, SS XP270, My Homemade Copper Gun, "Requiem" (with a Water Capacity of about 16 Litres and currently a PC Capacity of about 0.5 Litres). Range and weight currently unknown, but it does double as a portable refill station. Also, I'm a Militaristic Guerilla Intuitive, with just a hint of Techie. Maybe Physcologist as well? |
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| | #3 |
| Member Join Date: Jun 2008 Location: Springboro Ohio
Posts: 33
UserID: 1584 | ill tell u on saturday. my friends and i are having as many wars as we can for 8 hours |
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| | #4 |
| Hydro-copper Solutionist Join Date: May 2008 Location: Forest of Dean, UK
Posts: 67
UserID: 1581 | 8 hours? nice one, go for it. Tell us how it goes, will you? Ive played Ambush once, but it didnt last long as we accidently caught some pedestrians who stopped the Relic team to ask for directions or somethings. They didnt apprechiate getting hit, so we called the game off.
__________________ ![]() Armoury includes: SS XP110, SS XP270, My Homemade Copper Gun, "Requiem" (with a Water Capacity of about 16 Litres and currently a PC Capacity of about 0.5 Litres). Range and weight currently unknown, but it does double as a portable refill station. Also, I'm a Militaristic Guerilla Intuitive, with just a hint of Techie. Maybe Physcologist as well? |
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| | #5 |
| Member Join Date: Jun 2008 Location: Springboro Ohio
Posts: 33
UserID: 1584 | i know. my parents will be in indiana all day and hes got 25 coming ova |
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| | #6 | |
| Founder Join Date: Mar 2003 Location: College Park, Maryland
Posts: 6,019
UserID: 1 | I'm fairly certain there was a page on iSoaker.com about this but he's taken many of his pages offline. He's probably doing some sort of update. Here's a page about game types I wrote years ago that we don't have on our website any longer: http://web.archive.org/web/200605060...guides/top.php Quote:
We can use this thread to post up all the different ways to have a war to give people ideas. Get to it. ![]()
__________________ Note: I am busy so if I am slow to respond, be patient. email: ben at sscentral dot org / Forum rules / Read this page before emailing me. Do not send me a PM or email with a water gun question if someone else could answer the question. Post at the forums. You will get a response from me along with others' views or ideas. Do not send me a PM or email about reading a certain post unless it's been a few days since you've posted. I try to read every post but do miss some. | |
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| | #7 |
| Senior Member Join Date: Aug 2006 Location: MI, US
Posts: 467
UserID: 809 | My group's standard games can be found here, but many of them haven't actually been tested yet. http://hbww.fateback.com/HBrules.html#rules2 The way I look at setting a gametype, or a list of them, is to list variables that can be adjusted, examples including hit counting, objective mechanics, and objective positions. Saying "CTF" isn't very specific. Saying "15 second respawn 1HK CTF is better." Variable settings to avoid are mainly those that require too much referee-ing and/or are very subjective, such as "Points are assigned for actions, such as capturing a person, getting a flag, destroying a base, ect. You also can lose points for being too violent, face shots and other commonly not allowed stuff." said above. Rules should be simple and easy to follow, and disputes should be minimized in any game mode. Obviously, some variable options will be "greyed out" in certain circumstances. (i.e. "score-based 15 second infinite lives respawn" without a time nor score limit is not possible) I should build a relatively complete list of adjustable game mode variables sometime. I suppose my idea of sorting game modes this way was inspired by video gaming, but it was also partly in a need to quickly create rulesets that are as well defined and loophole-free as possible. Some examples of this variable system at work: 1-flag CTF: Simply removing a flag instantly turns the game into an assault-defend mode. Seek and destroy: The "objective" variable here can be set to, for example, paper towels to shoot, places to plant timers (which serve as "bombs") or could even be a VIP. One or both teams can have the objectives, allowing some flexibility in how this is set up. In most cases, this can be played in soakfest, respawn, or elimination, and the hit rules can also be modified. (i.e. targets/soakertags or 1HK)
__________________ http://hbww.fateback.com/index.html Website w/ info on teams, armory, etc. A pessimist says a bucket of water is half empty, an optimist says its half full. But the Aquatic Soaking Squad warrior starts looking for a teammate who may need ammo. |
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| | #8 |
| Destroyer of Potatoes Join Date: Jun 2008 Location: Connecticut
Posts: 13
UserID: 1623 | Even though this thread has been cold for two weeks: Just playing in different environments makes wars so much different. My friends and I are thinking of having wars at a lake. We'll probably bring canoes/kayaks and we'll have some naval warfare in addition to skirmishes on the shore. That would be a great way for 25 people to have a war. Especially if you can get 5 or 6 boats you could have a lot of fun! |
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| | #9 |
| Senior Member Join Date: Oct 2007 Location: England
Posts: 505
UserID: 1400 | Yeah, playing in boats can be fun, but make sure you keep your guns fixed to yourself unless the water's really shallow, because they can sink. If you normally play in parks or woods, try an urban game, or vice versa. You can even have an indoor war; large mazy buildings are good for that, just don't use really big weapons. You could incorporate vehicles. I wouldn't advise driving and shooting, but having passengers shoot is safe (ish). Bikes can work well for recon in large area games. Or try fighting from roller blades. Another interesting game I came across somewhere, "water ball". You need a pitch with goals at each end and a beachball. Get the ball in the opposing team's goal by moving it using only the jets from your blasters. Water-gun chicken. Dead simple, just shoot straight up, then try and dodge the falling stream as late as possible. The more powerful the weapon the better. Playing one hit kills with not just water weapons can add variety. Also allow thrown tennis balls and/or Nerf guns. Basically, the sky's the limit. (I would not advise you attempt a water dogfight, even if you do have a pilot's license!) |
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| | #10 |
| Senior Member Join Date: Aug 2006 Location: MI, US
Posts: 467
UserID: 809 | Naval warfare is something I've been somewhat interested in some time but the closest to that I've gotten to was at a camp one time, we went canoeing and dispite telling my friends so many times to bring water guns, I was the only one who brought them: my relatively new Flash Flood and a squirt gun. I went on a rampage, blasting numerous unarmed people canoeing, especially my rival at the time. Some other people retaliated by attempting to paddle water in our direction and not to mention, a completely full-of-phail attempt to tip our boat over... Good times. I was also going to mention water ball, which was originally in an article on iSoaker. Unless you're proficient at one-handing or hands-off riding on bikes, I wouldn't really recommend using them. Perhaps something like a tricycle could work, or one of those motorized thingies that kids use nowadays. I generally don't like the idea of integrating nerf or other non-water warfare stuff into a water war but thats just me.
__________________ http://hbww.fateback.com/index.html Website w/ info on teams, armory, etc. A pessimist says a bucket of water is half empty, an optimist says its half full. But the Aquatic Soaking Squad warrior starts looking for a teammate who may need ammo. |
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| | #11 | ||
| Senior Member Join Date: Oct 2007 Location: England
Posts: 505
UserID: 1400 | Quote:
Quote:
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| | #12 |
| Junior member Join Date: Jul 2008 Location: Somewhere, of course.
Posts: 10
UserID: 1659 | I'd say infection would be cool to try out. One person, a zombie would start off with a water pistol while the rest, the humans, have the big guns. If a zombie is hit he/she returns to a spawn point. If a human is hit, he/she becomes a zombie. The game ends when all humans are infected. It's based off the Halo 3 gametype.
__________________ All war is based off deception.- Sun Tzu |
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| | #13 |
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,265
UserID: 576 | Hmm...TimeSplitters had something like that. I didn't like it all. The little monkey guys just ran around at twice the speed of everybody else and infected you before you knew they were there. They didn't know to jump over gaps, though, so I'd just stand on the other side of a gap at a dead end and let the AI fall through. ![]() It must be better in real life, though. Good idea. I'll have to try it out.
__________________ Forum Rules |
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| | #14 |
| Senior Member Join Date: Aug 2006 Location: MI, US
Posts: 467
UserID: 809 | I've played infection on Counter-Strike Source (with some mod) and Halo 3. In CSS, ppl always end up crowding on hard-to-climb areas or if indoors, they knock over stuff to block rooms. For water warfare, everyone should be carrying a water bottle they switch to when they become zombies. (which are more potent than squirt guns) IMO it'd probably be more fun if zombies don't have to respawn when shot at, or they have to respawn once they're unable to see clearly. I gotta try this out sometime, and of course, add it to our gamelist at the website.
__________________ http://hbww.fateback.com/index.html Website w/ info on teams, armory, etc. A pessimist says a bucket of water is half empty, an optimist says its half full. But the Aquatic Soaking Squad warrior starts looking for a teammate who may need ammo. |
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