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Old 05-12-2008, 04:08 PM   #1
solar00
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Default Exhausted after waterfight

Today I tried a little waterfight with our neighbors.
I thought it would be a nice idea to intimidate them with two monsterXL's (which worked in the first place) but these things are so heavy when filled that the fight was a very short one.

When both monsters' pressurse chambers were empty I became the main target (they didn't even give me the time to reload)

How do others use two large guns at the same time?
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Old 05-12-2008, 05:17 PM   #2
CROC
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Default Re: Exhausted after waterfight

Normally, we don't. Keep one filled, and the other one is like a backup. If you really want to, use the 2100 or 4100 as a backup for your MXL or CPS 2000. They have longer shot times than the 2000/MXL, so they make good backups
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Old 05-19-2008, 05:13 PM   #3
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Default Re: Exhausted after waterfight

I have to agree with CROC. Generally I don't use two water guns at once. Sometimes it's useful to aim at two different targets, but I'd use smaller water guns in those cases. Two Monster XLs are just overkill. One would be plenty.
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Old 05-25-2008, 06:17 AM   #4
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Default Re: Exhausted after waterfight

Tried again yesterday, now using cps2000 and cps2500 combo, this time things were a lot better.
Because these guns are not as heavy as the MXL's it relatively easy to carry and use two of them together
I used the 2000 as primary and the 2500 with 5x setting as backup, so I was was able to hold them off with the 2500 while pumping the 2000.

(the 2500 makes an excellent replacement for the 4100)
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Old 07-18-2008, 04:00 AM   #5
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Default Re: Exhausted after waterfight

Well, I would go with a primary and secondary weapon. The primary being a CPS, and a secondary being a smaller weapon. As long as they both have a strap. I've been working with the idea of belt buckles for some time.

It works quite well with a Max-D 3000. The Max-D 3000 is really small (also really crap ). I might use that in the event I run out of water on the primary. Well the Max-D 3000 would probably run out of water in 5 seconds.... OK. Maybe I won't that, but I still like the belt buckle idea. Perhaps a Colossus Arctic Blast. That's pretty good.
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Old 07-18-2008, 04:16 AM   #6
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Default Re: Exhausted after waterfight

If trying to carry two heavy weapons tires you and slows you down too much, then simply don't! As you (solar00) said, CPSes 2000 and 2500 worked well. Attempting to dual-wield MXL's is generally considered silly.
Also good is one backpack blaster. This can be either primary or backup depending on what suits; either way, you can carry more water more easily. The SC PowerPak could be a good backup provided the fight's not going to last too long.
If the weight of a full backpack still bothers you, then don't fill it all the way!
In my fights (usually small OHK skirmishes) I often don't even bother with two blasters, mainly because I lack a good system to hold the second one. But also because there are often non-water weapons allowed too. A bag full of throwables (tennis balls or rolled up papers usually) thus works well as a secondary for me. You might find water bombs work similarly if you can avoid trouble with bursting; Also I like to be fast-moving, so a typical weapon for me is an XP 105 or 240. I'll use heavier stuff sometimes though, mainly because always being the runner gets tiring.
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Old 07-18-2008, 10:39 AM   #7
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Default Re: Exhausted after waterfight

Yeah, unless you're a big rambo type guy who can run and gun w/ 2 heavies, don't even bother. 1 XL plus pistol and refill bottles should be plenty, though if you're in a soakfest the refill bottles won't be as much help. If theres a hose + QFD around, there shouldn't be any reason you get gunned up on while refilling as you could just fill one XL while using the other to defend, then vice versa.

I say, get experienced with smaller weapons first, including dual wielding them. If you can handle 2 2500 sized cannons and keep them pressurized at the same time, try that out. (though obviously you'll need a teammate who's faster and more mobile to cover you)

Oh, and even in soakfests, use tap shots. Dual wielding 2000's, 2500's, XL's, and other short-shot time blasters requires more tactical awareness of everything going on. Unloading a whole pressure chamber at once with those types guns is bad enough. Unloading both of them while dual wielding is just plain stupid. Seriously, that dual 11X nozzle is 40 pumps gone in 2 seconds. Now with 2 XL's, thats 4 11X streams, the hard work of 80 pumps gone in the same 2 seconds! Plus if your opponents can dodge at all, chances are most of that shot is wasted. Use tap shots, use smaller nozzles (preferably just one), and most of all, maintain pressure! There is no reason you should go below 1/2 to 3/4 pressure for more than 4-5 sec in any given water war with any blaster. (well, except for the FF/AB perhaps since emptying the PC is unavoidable when using the flood attacks, but its still good general rule of thumb to follow, and the FF/AB can get to near-maximum range in just a few pumps, making it easy to strike back after ambushing w/ a riot blast)
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