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| View Poll Results: soaker video game? | |||
| yay | | 14 | 82.35% |
| nay | | 3 | 17.65% |
| Voters: 17. You may not vote on this poll | |||
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| | Thread Tools |
| | #1 |
| The vap' returns... Join Date: Jul 2006 Location: planet earth
Posts: 8
UserID: 786 | Recently, I have learned how to program games in game maker. The link to the website to download gamemaker is gamemaker.nl. Many people have thought about a soaker video game, with a full single player mode and other features, but gamemaker is easy to make games with, so it's a reality now. I need ideas for what the game is going to be like, so post any ideas that you even vaguely have. I could easily make a top down shooter style of game, but a real time strategy game would also be possible. |
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| | #2 |
| Founder Join Date: Mar 2003 Location: Maryland
Posts: 5,956
UserID: 1 | From what I know, Gamemaker makes overhead type games. Not really ideal for a water gun game, but sure, go ahead and make one. It might be a near 2D shooter reminiscent of Castle Wolvenstein. In fact, if it was like that, it'd definitely be fun. Though, neat water gun games already exist: http://www.water-wars.net/ww.php http://www.abakomp.dk/supersoaker/ Those are just two that I have seen. I know there probably are more.
__________________ email: ben at sscentral dot org / Forum rules Read this page before emailing me. Do not send me a PM or email with a question if someone else could answer the question. Post at the forums so others could offer their take. Do not send me a PM or email about reading a certain post unless it's been a few days since you've posted. I try to read every post. |
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| | #3 |
| The vap' returns... Join Date: Jul 2006 Location: planet earth
Posts: 8
UserID: 786 | Any ideas for the game? A title for the game will also be needed. Any ideas are welcome. |
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| | #4 |
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,244
UserID: 576 | I voted in favor of this game, but I actually don't really see any success for it. With professionally-made games out there, this probably won't attract my attention and that of many others. However, I will definitely take a good look at it and give it a fair chance. Probably (99%), though, you're mainly doing this for fun, in which case I definitely support it--and I'll enjoy it, too (and this is why I wholeheartedly voted yes). Maybe we do have a budding game designer out there. At any rate, I'll give some suggestions once I have the time to think of some. In the meantime, good luck!
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| | #5 |
| The vap' returns... Join Date: Jul 2006 Location: planet earth
Posts: 8
UserID: 786 | I never really intended to sell/market my game. I want to improve my skills at making games, so I combined two things I like. Ideas please! (for game ideas and a game name) |
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| | #6 |
| Founder Join Date: Mar 2003 Location: Maryland
Posts: 5,956
UserID: 1 | I'm pretty sure that my Castle Wolvenstein comment was a suggestion. ![]() Anyway, we can't make this game for you. If you really want to improve your game making skills, logically wouldn't you think of everything yourself? Creativity in making a game is as an important skill as the ability to make it. ![]()
__________________ email: ben at sscentral dot org / Forum rules Read this page before emailing me. Do not send me a PM or email with a question if someone else could answer the question. Post at the forums so others could offer their take. Do not send me a PM or email about reading a certain post unless it's been a few days since you've posted. I try to read every post. |
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| | #7 |
| Do not adjust your TV set Join Date: Feb 2006 Location: SW Hertfordshire, England
Posts: 875
UserID: 549 | I went to the "water war" VG site - and I have no idea what to do... Is it a mod for another game, or is it a stand-alone???
__________________ "Over the hills and far away, she prays he will return one day. As sure as the rivers reach the seas, back in his arms again she'll be." - Over the Hills and far away, Gary Moore "So many people have come and gone, their faces fade as the years go by. Yet I still recall as I wander on, as clear as the sun in the summer sky" - More than a feeling, Boston |
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| | #8 |
| Founder Join Date: Mar 2003 Location: Maryland
Posts: 5,956
UserID: 1 | The Water Wars website is a modification for Half-Life 2 I believe. I wish it was standalone myself.
__________________ email: ben at sscentral dot org / Forum rules Read this page before emailing me. Do not send me a PM or email with a question if someone else could answer the question. Post at the forums so others could offer their take. Do not send me a PM or email about reading a certain post unless it's been a few days since you've posted. I try to read every post. |
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| | #9 |
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,244
UserID: 576 | Strangely, while you'd think the Water Wars mod project would be outdated and abandoned since it's still just for Half-Life (I can't get on the page right now, but I thought it was for HL 1 instead of HL 2). However, the site is fairly updated, so I guess they're going slow and steady. In contrast, I think it might be easier to just do a map or two for Star Wars Battlefront II. I've got the official mod tools and I'm doing fairly well on my first map, and I suppose I could get XSI and try doing some new classes. I'll consider this once I'm done with the current Yavin 4 infantry map I'm currently working on...
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| | #10 |
| Do not adjust your TV set Join Date: Feb 2006 Location: SW Hertfordshire, England
Posts: 875
UserID: 549 | Gah. I've got BF2 on the Xbox, so none of your moddage for me. However, don't let that stop you - the basic game engine is very good. @Ben: I think that doing it for HL 1 is be fine. Writing a game from scratch is a flipping nightmare. For Half Life 2 - you'd need a Cray supercomputer just to manage the texure mapping.
__________________ "Over the hills and far away, she prays he will return one day. As sure as the rivers reach the seas, back in his arms again she'll be." - Over the Hills and far away, Gary Moore "So many people have come and gone, their faces fade as the years go by. Yet I still recall as I wander on, as clear as the sun in the summer sky" - More than a feeling, Boston |
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| | #11 |
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,244
UserID: 576 | I believe you are pointing out the problems with mod maps on consoles; and I see your point. However, with an official expansion pack coming out, we might get an insight on how to put such addon maps on the XBox. And for some more random information on the XBox expansion pack... - It comes out in January (might have been delayed, though) - It will have some new heroes, including Kit Fisto and Asajj Ventress from the cartoon that I don't watch. - More importantly, it will bring back four SWBF1 maps, which are... ---Bespin: Cloud City (a decent infantry-only urban map, with two levels) ---Yavin 4: Arena (a square stone arena with close and intense infantry fighting, with vehicles outside) ---Rhen Var: Citadel (incredibly tactical infantry-only map, urban and elevated) ---Rhen Var: Harbor (a fun, somewhat urban vehicle map) But then again, the charm of Citadel and Harbor were being able to spawn as the Jettrooper (or even the Darktrooper in Harbor; you didn't need to unlock classes) and have 5/7 of the command posts in Citadel or 3 tanks (2 of your own and one of the enemy's) + a transport against 1 enemy tank on Harbor, both under 1 minute. At any rate, I'll start discussing the possibilities of a SWBF2 water wars-related map... First off, I've just realized (I had been thinking about earlier) that the name must be RP-related; for example, I could do the Tempest camp at 2 in RP III, but it would really just be endless rows of tents unless I made many major changes. Who knows, if I use an RP name and some SSC references and it becomes popular, traffic here might increase just a bit--although I doubt it. The classes would be pretty straightforward, with WBLs (grenade launchers with white/blue explosions [EMP]) for the rocket classes and homemades for the unlockable classes. I wouldn't be so cruel as to restrict people to modern commercial soakers, but maybe a significant increase in power for the homemades will increase general interest in them. GRUNT--CPS 3200/1700/2700 depending on faction Argon/Defender depending on faction water balloons (EMP grenade without timer) ROCKETEER--Douchenator, appearance depends on faction Argon/Defender depending on faction water balloons some type of water mine ENGINEER--CPS 1-3-5/2-liter/fan blast, etc. depending on faction plumber's monkey wrench or primer and cement 2-liter dispenser SNIPER--CPS 2000/2500 depending on faction Argon/Defender depending on faction water balloons SPECIAL--homemades, CPS 1000/1200/2100 as backup, etc. I could utilize the following weapon features: overheating, ammunition, overheating with charge capability, and ammunition with charge capability. Ammunition with charge capability would work well as the default, especially if I include riot blasts, Flash Floods, Scorpions, and the like.
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| | #12 | |
| The vap' returns... Join Date: Jul 2006 Location: planet earth
Posts: 8
UserID: 786 | Quote:
I was talking about elements for the game, like levels, characters, and other things that you would normally find in a game. I could make levels for the game designed around areas where people actually wage water warfare if they made a map, or for fictional warfare areas, like the huge whitehead mountain area described in wetmonkey's ultimate war story. Of course, putting the levels together would be a lot easier if I had maps of the actual places. If I'm not mistaken, Nibordude and Duxburian have water wars with Belisaurius. That would make a good map, especially if I made people into characters in the game. I would need permission to put someone's likeness into a game though. If you want to be put into the game, tell me so, and provide the water weapon loadout that you usually carry into a battle. | |
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| | #13 |
| Do not adjust your TV set Join Date: Feb 2006 Location: SW Hertfordshire, England
Posts: 875
UserID: 549 | Nay, the snipers should have sniping WBLs - like... Cerberus! Or the Aqualabs thingamajig. Health = towel. Ammo droid = Tap How are you going to incorporate the award system?
__________________ "Over the hills and far away, she prays he will return one day. As sure as the rivers reach the seas, back in his arms again she'll be." - Over the Hills and far away, Gary Moore "So many people have come and gone, their faces fade as the years go by. Yet I still recall as I wander on, as clear as the sun in the summer sky" - More than a feeling, Boston |
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| | #14 | |||
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,244
UserID: 576 | Quote:
Quote:
And speaking of such weapon information...all the soakers will have arcing shots with minimal to no splash damage. I don't know much about how the coding was done to get various damage and shot effects with the various types of weapons, but I can compare and contrast the stats for beam weapons (since damage will be based on contact time), mortar launchers (since the ordnance will have a steeply arcing trajectory), and all the various weapons that have charging capabilities (since I could use that to add a riot blast, extra charging in SPCgHs, etc.), and the like. There's really a ton of potential here... On the same note, I will base water balloon launchers nearly entirely off of mortar launchers--and not the grenade launchers used by Wookiees. They will have arcing shots, a lot of splash damage, instant kills, and I can define the EMP explosion or create a new, blue/white explosion for the actually "water" splash. Of course, they won't be as fun as grenade launchers in the game, since you can't fend off hordes by being able to launch ammunition quickly. Oh well... Quote:
Do you have any more suggestions concerning the damage system? If I can actually get people to crouch once they die, and if the soakers are as I detailed with a bit of splash damage and damage depending on time, then everything might come together fairly well. Game types would include Conquest and 2-flag CTF, although I could also use 1-flag CTF--it's just that in CTF, nobody really guards your flag.
__________________ Forum Rules Last edited by Silence : 07-24-2006 at 09:38 AM. | |||
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| | #15 |
| Administrator Join Date: Apr 2006 Location: Virginia
Posts: 3,244
UserID: 576 | Okay, so the new classes for the good guys might be: Water Warrior primary weapon: CPS 2100 (award: 17.21K or CPS 2500) secondary weapon: WW Argon (award: PreCharged WW Argon) sidearm: water balloons Water Artillery Spe******t (maybe) primary weapon: Douchenator (award: Cerberus) secondary weapon: WW Argon (award: PreCharged WW Argon) primary sidearm: water balloons secondary sidearm: water mines (maybe) Water Gun Technician (maybe) primary weapon: CPS 1-3-5 (award: maybe a 1-3-5K, if that has been done) secondary weapon: plumber's monkey wrench primary sidearm: twisted water balloons secondary sidearm: towel and 2-liter dispenser technician award: can repair the vehicle he's in Splash Sniper primary weapon: CPS 2500 (award: 2250) secondary weapon: WW Argon (award: PreCharged WW Argon) primary sidearm: water balloons Ben primary weapon: SuperCAP (charge it for a riot blast) secondary weapon: anything he wants, perhaps a second nozzle primary sidearm: water balloons (or maybe a Defense boost) Duxburian (or joannaardway or SilentGuy) primary weapon: CPS 2500 (or anything he wants, maybe a homemade) secondary weapon: water cannon primary sidearm: water balloons If I ever do this map, it will have to be in a while--pretty much, after I get better at XSI modeling (I'm terrible right now, having only done a couple of tutorials). However, if I do get better at XSI, chances are excellent that I'll want to do a movies-style Coruscant first... But it's still fun to plan, so I'm still up for suggestions. Modeling the skins for the characters (pretty much beach clothing) and the droids (maybe even just putting towel on the health droid's arms and putting 2-liters or a tap onto an ammo droid) will be necessary, but hopefully pretty easy...and while I can't do the weapon models yet, I can set up their statistics and the shot effects.
__________________ Forum Rules Last edited by Ben : 12-09-2007 at 10:53 AM. |
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