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Old 07-19-2010, 09:49 AM   #1
BobyKiller
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Default Search Mod per name of gun

You should do a section with all the guns, and when you click on the name of the gun, it shows you a page with all the mods that you can do to that specific gun. That new section would be used by noobs like me... So instead of asking a dumb question on the forum like : What mod can i do to X gun?, the guy (or girl) would simply go there.

Thanks for reading
Hope you enjoy


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Last edited by Ben : 07-19-2010 at 12:42 PM.
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Old 07-19-2010, 11:09 AM   #2
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Default Re: Serach Mod per name of gun

1. The problem is that it would take a very long time to do that, because some mods have not been done on some guns, and these would need to be tested.
2. It would take up quite a bit of space, which may or may not be a problem.
3. People might still post on the forums and waste time by asking for exactly what is in the section.
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Old 07-19-2010, 11:12 AM   #3
BobyKiller
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Default Re: Serach Mod per name of gun

Yah your maybe right I didn't tough about that...
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Old 07-19-2010, 11:14 AM   #4
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Default Re: Serach Mod per name of gun

it would still be useful though
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Old 07-19-2010, 11:17 AM   #5
BobyKiller
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Default Re: Serach Mod per name of gun

The moderator (and founder) should decide...
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Old 07-19-2010, 11:18 AM   #6
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Default Re: Serach Mod per name of gun

Yeah maybe you should email the idea to Ben
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Old 07-19-2010, 11:20 AM   #7
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Default Re: Serach Mod per name of gun

Ok I'll do it right now! and thanks for the help in the other post :P
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Old 07-19-2010, 11:24 AM   #8
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Default Re: Serach Mod per name of gun

That's why I'm here
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Old 07-19-2010, 11:26 AM   #9
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Default Re: Serach Mod per name of gun

What mods are possible depend on what technology the blaster uses.

Generally:

Nozzle mods - do to any blaster.
PRV (pressure relief valve) disabling - do to PR (pressurised reservoir) and separate air PC blasters. Do to CPS blasters only in conjunction with a heavy kmod or colossus.
Reservoir expansion, backpack attachment - do separate PC (air or CPS) blasters. Possible but much harder for PR blasters.
K-mod - do to spherical CPS blasters.
Colossus - do to cylindrical CPS blasters.
XPS mod - do to separate air PC blasters.
Integration/pressure chamber replacement - do to separate PC blasters.
PC expansion - do to CPS blasters.
Strengthening/reliability mods - do to any blaster.
Compactness/shape change mods - do to any blaster though some won't work so well.
Quick filling mods - do to any blaster.
De-Max-D-ing - do to Max-D trigger (clicky triggered Super Soakers) blasters.
Motorisation - do to any blaster.

Note that a few of these (quick filling, motorisation) have very rarely if ever been done. Also, I've ignored piston and squirt guns.
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Old 07-19-2010, 11:29 AM   #10
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Default Re: Serach Mod per name of gun

Ok thanks for all this information... but it should be listed somewhere as you just say it to me so people would be able to search for there answer by there own...
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Old 07-19-2010, 11:31 AM   #11
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Default Re: Serach Mod per name of gun

We have a lengthy modifications FAQ here: http://www.sscentral.org/mods/faq.html
but perhaps we could add a refined version of the above. Maybe linking to isoaker's lists of the relevant blaster types.
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I work on Windows. My toolbox is Linux.
Arsenal:
Super Soaker: XP215, 2xXP220, Liquidator, Aquashock Secret Strike M(odded), Arctic Blast M, CPS1200, CPS2100, SC Power Pak, 3l aquapack, 1.5l aquapack
Water Warriors: Jet, Sting Ray M, Shark, Argon M, Tiger Shark, PulseMaster
Others: Waterbolt, The Blaster, Storm 500, Shield Blaster 2000, generic PR gun, generic backpack piston pumper (broken), 3l garden sprayer M, 10l water carrier:
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Old 07-19-2010, 11:40 AM   #12
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Default Re: Serach Mod per name of gun

Yah maybe...
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Old 07-19-2010, 12:06 PM   #13
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Default Re: Serach Mod per name of gun

Actually, I correct myself, the matter is already in the FAQ.
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I work on Windows. My toolbox is Linux.
Arsenal:
Super Soaker: XP215, 2xXP220, Liquidator, Aquashock Secret Strike M(odded), Arctic Blast M, CPS1200, CPS2100, SC Power Pak, 3l aquapack, 1.5l aquapack
Water Warriors: Jet, Sting Ray M, Shark, Argon M, Tiger Shark, PulseMaster
Others: Waterbolt, The Blaster, Storm 500, Shield Blaster 2000, generic PR gun, generic backpack piston pumper (broken), 3l garden sprayer M, 10l water carrier:
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Old 07-19-2010, 12:27 PM   #14
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Default Re: Serach Mod per name of gun

Don't email me stuff like this as we have other administrators who can handle it.

Perhaps you had not noticed that we list possible modifications in our reviews at the bottom right.

We address this in our FAQ: http://www.sscentral.org/mods/faq.html#28

On the modifications page, a column in the table tells which classes of water guns apply to the listed modifications.

I also think what modifications can be done to a certain blaster are clear when one understands how the blaster works and what the modification does. If this is unclear to you, do some more reading. Based on what I've read from you BobyKiller, this would be my first suggestion.

So, this information is available, but perhaps it's not explicit enough.

Also, just because you can modify a water gun doesn't mean that you should. Some modifications will likely break your water gun unless you have a very good idea of what you are doing. A "heavy" K-mod with a disabled pressure relief valve on a CPS 2700 is a good example. This combination of modifications almost certainly will break the firing valve of the CPS 2700.

Additionally, some people have very unrealistic expectations about what they can get out of a modification. I'll use an analogy I've used before: You can't upgrade a tricycle to perform like a monster truck. At that point, it'd be way easier to ignore the tricycle altogether and make your own monster truck (i.e. make a homemade water gun). You've asked what modifications can be done to an XP 20. There certainly are some you can do, but none of them will have any serious impact on performance, and if they do, it's more likely than not a negative impact. So it's not worthwhile to modify a water gun like the XP 20.
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Old 07-19-2010, 01:43 PM   #15
BobyKiller
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Default Re: Serach Mod per name of gun

Ok I understand I'm very sorry of making you lose your time... But for the xp20 I was just wondering because it is so little that I was like : Is it possible to mod something little like that?

So very sorry again...
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