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Old 04-27-2004, 06:49 PM   #31
Neuro
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good point hyper, that won't always work, especially if your team has good common sense. also you can't just give everyone a big gun and tell them to fire away, a cps 3200 just plain doesn't work for a scout.
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Old 04-27-2004, 07:13 PM   #32
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good point...Blaze, that's why command the team. Some people need to be more mobile, in which case a large gun does not work. Blaze's stragety might work on a very small tem however.
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Old 04-27-2004, 07:20 PM   #33
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The playhouse seems like a good idea, just keep the back to a bush, wall, fence, etc. If it didn't have a floor, you could walk around in it, Hey, that's funny. :Hey, that's funny.: B) I can just imagine that in a war, a walking pillbox, Hey, that's funny.!
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Old 04-27-2004, 07:36 PM   #34
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CAN ANYONE HERE TAKE A FREAKIN JOKE?!

sorry for the caps, im just really mad.
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Old 04-27-2004, 07:44 PM   #35
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Blaze, Im going to let doom delete that so he sees whats up.
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Old 04-27-2004, 10:58 PM   #36
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I doubt blaze was kidding. if he commanded a team that's what he would do. After everyone questioned his tactics he pretended to be kidding. silly blaze. Hey I was woundering...is it a decent base to have it on a deck if there is only one entrance/exit?
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Old 05-05-2004, 04:02 PM   #37
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ok, I have a list of our guns:

My Guns:

Cps 1200, 15000, 2100
Two Max-D 3000's, MD 5000

Jeramy's guns:

"Broken" MD 2000, "broken" XP 110
"Broken" CPS 1-3-5, "broken" CPS 1200

Jack's guns:

Liquidator, Storm Monsoon Force

Connor's guns:

Broken MD 3000

Colt's guns:

MD 5000, Stream Machine... I think he said he was getting a ZX-1000 Yellowjacket soon... hehehe.....
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Old 05-07-2004, 03:51 PM   #38
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Have you found out what Jeremy means by saying all his blasters are "broken"? You could do with his firepower...
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Old 05-07-2004, 05:41 PM   #39
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he just said they were "old" and "water shoots out the front when you pump"
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Old 05-07-2004, 09:33 PM   #40
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[at]racer

one entrance/exit that's easily NOTICABLE is a good idea, because it creates a choke point if enemies are attacking your base (great strategy for socom 2 as well). however, if you must retreat, you should have like a back exit or something so you're not completely surrounded.
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Old 05-07-2004, 10:22 PM   #41
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exactly. that is a small problem. you might use, say, a ladder to escape into a house to get to the front... that would be pretty cool.
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Old 05-08-2004, 12:50 AM   #42
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austin, stop using your sharp language, you're becoming the next "sniper", and even he was cooler than you. your making me extremely angry, and if kids werent on these forums I would tell you off bad. and its not tactics to go through a house. tactics are where nerds like you make a plan to keep your pale skin pale by staying away from the sun. shut your dirty mouth, save it for school.
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Old 05-08-2004, 09:14 AM   #43
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Quote:
Originally posted by neobird@May 7 2004, 08:33 PM
[at]racer

one entrance/exit that's easily NOTICABLE is a good idea, because it creates a choke point if enemies are attacking your base (great strategy for socom 2 as well). however, if you must retreat, you should have like a back exit or something so you're not completely surrounded.
I will be using a treehouse as a base... I dunno how I would make a base otherwise.

[at]Blaze and Smudge,
STOP ARGUING!
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Old 05-08-2004, 10:06 AM   #44
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This is the third topic where blaze and BlueSmudge were arguing... cut it out. <_<
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Old 05-08-2004, 01:02 PM   #45
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I can't help it, but ill try. It's different when you have actually seen the guy's face.
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