ways to have a Water war

Topics about water war tactics, water war planning, and past water war stories.
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lazerhawk08
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ways to have a Water war

Post by lazerhawk08 » Mon Jun 02, 2008 8:23 pm

I need different ways to have a water gun fight. besides the basics (free for all, capture the flag,teams,bases,one-hit-kill)

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Aurum
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Re: ways to have a Water war

Post by Aurum » Mon Jun 02, 2008 8:33 pm

Um... Ambush?

Team 1 has to get a relic from point A to point B. Although, the members of that team are out once hit. The others team's objective is to stop them transporting the relic.

Its good if you set the route as a long one (say, multiple streets). Especially fun if any members of your team can drive, to get to ambush sites up ahead quickly.

Give it a go, tell me what you think?
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lazerhawk08
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Re: ways to have a Water war

Post by lazerhawk08 » Mon Jun 02, 2008 8:41 pm

ill tell u on saturday. my friends and i are having as many wars as we can for 8 hours

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Aurum
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Re: ways to have a Water war

Post by Aurum » Mon Jun 02, 2008 8:52 pm

8 hours? nice one, go for it. Tell us how it goes, will you? Ive played Ambush once, but it didnt last long as we accidently caught some pedestrians who stopped the Relic team to ask for directions or somethings. They didnt apprechiate getting hit, so we called the game off.
Armoury includes: Homemade Copper Gun, "Requiem" (boasts a very large water-carrying capacity, large pressure chamber, fitted pressure gauge, and as of 2nd Sept 2011, fully working home-made pump)
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lazerhawk08
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Re: ways to have a Water war

Post by lazerhawk08 » Mon Jun 02, 2008 9:21 pm

i know. my parents will be in indiana all day and hes got 25 coming ova

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SSCBen
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Re: ways to have a Water war

Post by SSCBen » Mon Jun 02, 2008 9:30 pm

I'm fairly certain there was a page on iSoaker.com about this but he's taken many of his pages offline. He's probably doing some sort of update.

Here's a page about game types I wrote years ago that we don't have on our website any longer: http://web.archive.org/web/200605060309 ... es/top.php
There are many different types of water wars. You probably know the basics like One-Hit Kills and Capture the Flag. But there are more and they can be really fun if you try them. These are just the basics, making up your own game type can be fun. Read on...

One-Hit Kills (1HK)

This is a classic one. Basically, if you get hit by any water at all, your "dead". Some also play if you are hit by a certain amount of water. After everyone on a team is "dead", the opposite team wins. So what is need in a soaker here is long shot time and good range, because you don't need total soakage to win here. Once you have noticeable wetness on them, you don't need to keep wasting your shot, they are out of the game.

Capture the Flag

This is another classic one. The idea here is to get the other team's flag from wherever is is and take it back to your base. There are many variations of this game, like you could play it One-Hit Kills or nothing kills, just slows down.

Capture the Base

I enjoy playing this one. The idea here is to push the opposite team out of their base and capture it. But, you must also have your base still in your hands as well. Like Capture the Flag, you could play this game with many variations, but One-Shot Kills would make the game much shorter.

Total Soakage (SoakFest)

This is a favorite of many people. There really is no purpose to it, but it sure is fun. You could play this Capture the Flag style or whatever. You get your most powerful soaker, and you start soaking until someone can't take it anymore. The basic idea is that you can be shot an infinite number of times, and the only thing it does is slow you down. Goggles or eye protection makes this game easier because you can still see through the shots.

Points

This is a very good idea, but it is rarely played. Points are assigned for actions, such as capturing a person, getting a flag, destroying a base, ect. You also can lose points for being too violent, face shots and other commonly not allowed stuff.

Protect the King

This is another fun but rare type of play. This can be played one hit kills or whatever like most other games types. The idea here is to keep a person dry the entire game, but only by protecting them. Hiding them or covering them in trash bags and such is not allowed. The "King" also can not move from the same spot the entire game.

Escort

Another rare game type. In this one you are supposed to escort someone across the entire field without them getting wet. This can be done as many times as needed, until one team has more successful attempts than the other.

King of the Hill

This is a common game type, mostly because it's very easy and fun. A landmark is chosen and the idea of the game is to capture that landmark for the entire length of the game, until the game is over. Like other game types, you can play this 1HK, Total Soakage or whatever you want.
We can use this thread to post up all the different ways to have a war to give people ideas. Get to it. ;)

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C-A_99
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Re: ways to have a Water war

Post by C-A_99 » Wed Jun 11, 2008 12:10 am

My group's standard games can be found here, but many of them haven't actually been tested yet.

http://hbww.fateback.com/HBrules.html#rules2

The way I look at setting a gametype, or a list of them, is to list variables that can be adjusted, examples including hit counting, objective mechanics, and objective positions. Saying "CTF" isn't very specific. Saying "15 second respawn 1HK CTF is better."

Variable settings to avoid are mainly those that require too much referee-ing and/or are very subjective, such as "Points are assigned for actions, such as capturing a person, getting a flag, destroying a base, ect. You also can lose points for being too violent, face shots and other commonly not allowed stuff." said above. Rules should be simple and easy to follow, and disputes should be minimized in any game mode. Obviously, some variable options will be "greyed out" in certain circumstances. (i.e. "score-based 15 second infinite lives respawn" without a time nor score limit is not possible)

I should build a relatively complete list of adjustable game mode variables sometime. I suppose my idea of sorting game modes this way was inspired by video gaming, but it was also partly in a need to quickly create rulesets that are as well defined and loophole-free as possible.

Some examples of this variable system at work:

1-flag CTF: Simply removing a flag instantly turns the game into an assault-defend mode.

Seek and destroy: The "objective" variable here can be set to, for example, paper towels to shoot, places to plant timers (which serve as "bombs") or could even be a VIP. One or both teams can have the objectives, allowing some flexibility in how this is set up. In most cases, this can be played in soakfest, respawn, or elimination, and the hit rules can also be modified. (i.e. targets/soakertags or 1HK)

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djohnson293
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Re: ways to have a Water war

Post by djohnson293 » Thu Jun 26, 2008 1:29 pm

Even though this thread has been cold for two weeks:
Just playing in different environments makes wars so much different. My friends and I are thinking of having wars at a lake. We'll probably bring canoes/kayaks and we'll have some naval warfare in addition to skirmishes on the shore. That would be a great way for 25 people to have a war. Especially if you can get 5 or 6 boats you could have a lot of fun!

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cantab
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Re: ways to have a Water war

Post by cantab » Thu Jun 26, 2008 2:06 pm

Yeah, playing in boats can be fun, but make sure you keep your guns fixed to yourself unless the water's really shallow, because they can sink.

If you normally play in parks or woods, try an urban game, or vice versa. You can even have an indoor war; large mazy buildings are good for that, just don't use really big weapons.

You could incorporate vehicles. I wouldn't advise driving and shooting, but having passengers shoot is safe (ish). Bikes can work well for recon in large area games. Or try fighting from roller blades.

Another interesting game I came across somewhere, "water ball". You need a pitch with goals at each end and a beachball. Get the ball in the opposing team's goal by moving it using only the jets from your blasters.

Water-gun chicken. Dead simple, just shoot straight up, then try and dodge the falling stream as late as possible. The more powerful the weapon the better.

Playing one hit kills with not just water weapons can add variety. Also allow thrown tennis balls and/or Nerf guns.

Basically, the sky's the limit. (I would not advise you attempt a water dogfight, even if you do have a pilot's license!)

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C-A_99
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Re: ways to have a Water war

Post by C-A_99 » Thu Jun 26, 2008 4:13 pm

Naval warfare is something I've been somewhat interested in some time but the closest to that I've gotten to was at a camp one time, we went canoeing and dispite telling my friends so many times to bring water guns, I was the only one who brought them: my relatively new Flash Flood and a squirt gun. I went on a rampage, blasting numerous unarmed people canoeing, especially my rival at the time. Some other people retaliated by attempting to paddle water in our direction and not to mention, a completely full-of-phail attempt to tip our boat over... Good times.

I was also going to mention water ball, which was originally in an article on iSoaker.

Unless you're proficient at one-handing or hands-off riding on bikes, I wouldn't really recommend using them. Perhaps something like a tricycle could work, or one of those motorized thingies that kids use nowadays.

I generally don't like the idea of integrating nerf or other non-water warfare stuff into a water war but thats just me.

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cantab
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Re: ways to have a Water war

Post by cantab » Thu Jun 26, 2008 4:38 pm

C-A_99 wrote:Unless you're proficient at one-handing or hands-off riding on bikes, I wouldn't really recommend using them.
Yeah, obviously you need to be good at cycling. To quote the Assassins' Guild,
Players are advised that carrying a CPS on a bicycle should only be attempted if you can ride a bicycle reasonably well, and that trying to carry more than one CPS on a bicycle is crazy.
I've known of at least a 1500 being cycled with.

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Major McMan
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Re: ways to have a Water war

Post by Major McMan » Wed Jul 16, 2008 9:13 pm

I'd say infection would be cool to try out. One person, a zombie would start off with a water pistol while the rest, the humans, have the big guns. If a zombie is hit he/she returns to a spawn point. If a human is hit, he/she becomes a zombie. The game ends when all humans are infected. It's based off the Halo 3 gametype.
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Silence
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Re: ways to have a Water war

Post by Silence » Wed Jul 16, 2008 9:40 pm

Hmm...TimeSplitters had something like that. I didn't like it all. The little monkey guys just ran around at twice the speed of everybody else and infected you before you knew they were there. They didn't know to jump over gaps, though, so I'd just stand on the other side of a gap at a dead end and let the AI fall through. :p

It must be better in real life, though. Good idea. I'll have to try it out.

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C-A_99
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Re: ways to have a Water war

Post by C-A_99 » Wed Jul 16, 2008 9:58 pm

I've played infection on Counter-Strike Source (with some mod) and Halo 3. In CSS, ppl always end up crowding on hard-to-climb areas or if indoors, they knock over stuff to block rooms.

For water warfare, everyone should be carrying a water bottle they switch to when they become zombies. (which are more potent than squirt guns) IMO it'd probably be more fun if zombies don't have to respawn when shot at, or they have to respawn once they're unable to see clearly.

I gotta try this out sometime, and of course, add it to our gamelist at the website.

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