Composition of your army-another way

Topics about water war tactics, water war planning, and past water war stories.
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DX
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Post by DX » Thu Mar 17, 2005 3:43 am

A very different view on army composition when you compare it to my old "specialization" article. It further builds on the light, medium, and heavy troopers concept, only factoring in some skill. We actually do have 4 track runners on the team, [me being one of them] and I created this with that in mind.


The Light trooper-
This person goes for just speed and mobility. They have a high-classed XP or Max-D gun. Skirmishing and scouting are important jobs as well as support and "escorting" if needed. Soldiers with this distinction can cover these positions: scout, sentry, skirmisher, grenedier, escort.

The Medium Trooper-
This person is the average gunner and the the core part of your squad. Medium soldiers should be armed with low-middle classed CPS weaponry. They are the heart of your attacks, assaults, etc. Soldiers with this distinction can cover these positions: grunt, grenedier, escort

The Medium-Fast trooper-
This person is the average gunner only with above average speed and running ability. They have the same responsibilities as Medium Troopers, but with an added emphasis on mobility. Therefore, Medium-fast troopers can fill many roles. Soldiers with this distinction can cover these positions: sniper, scout, skirmisher, grunt, grenedier, escort

The Heavy-Fast trooper-
This person has speed or endurance, the weight of his gun does not impede him. A heavy-fast trooper can wield large CPS guns, but homemades and any other backpack guns are not recommended. Double-wielding is also not recommended. The job of these soldiers is to provide heavy fire while still being able to manuever, manuever well, and manuever very quickly. Soldiers with this distinction can cover these positions: sniper, scout, HWO, skirmisher, cannoneer, grenedier.

The Heavy Trooper[Heavy-slow trooper]-
The other division of the heavy troopers, this person goes for pure power. Forget running and mobility. Double-wielding and backpack guns would work well here. Their goal is to deliver the largest payload possible in support of an attack, to cover a retreat, or to bombard an enemy position. Soldiers with this distinction can cover these positions: HWO, cannoneer, grenedier.
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Hunt_and_Annoy
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Post by Hunt_and_Annoy » Thu Mar 17, 2005 4:11 am

As said on SM, great article dux! Definately post it on Soaker Media, I should try to write some war and tech articles, SM is weak in that area.

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NiborDude
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Post by NiborDude » Thu Mar 17, 2005 4:12 am

I bet not all of them will stick with track. If you don't know, Dux basically took my article that I posted on SoakerMedia and reworked it to form our army.
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DX
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Post by DX » Fri Mar 18, 2005 2:33 am

I bet not all of them will stick with track.
Spring Track is more serious than Winter, Idon't think any of them are going to drop out. Medium-fast and Heavy-fast Troopers are a new concept. The whole goal is to use the team's runners to our advantage and disprove those stupid traditions that soldiers carrying heavy guns can't move around quickly. There are people who can use large guns and run like they were scouts carrying XPs. Not because they are huge and strong, but because they can really run. The accepted ways of arming a team have needed reform badly. So many long-standing assumptions are false.
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Post by NiborDude » Fri Mar 18, 2005 2:56 am

^^ Very true. I used your CPS 2500 for the first day of the battle of Ridgewood and I was running as much as you and Court. Keep it in mind that we are larger than most other water warriors out there. So what we may think is easy manageable weight, someone else may think it's unbearably heavy. I do believe that traditional thinking is that heavy weapon means slow mover. Not for our team fortunately.
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<span style='color:EEF2F7'>Blinding ignorance does mislead us. O! Wretched mortals, open your eyes! -Leonardo Da Vinci

soakup
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Post by soakup » Fri Mar 18, 2005 11:30 pm

Uhh, can someone give me a hand on what all these positions are HWO, cannoneer, scout? Well those are just a few of which I am struggling on I just am to lazy to post the rest. can some one tell what these people are.

My general idea of classification is this

*=star

arron boy(this guy is your group loser just give him an Max-D 6000 and make him refill your water guns)
Private*****
private****
private***
Private**
Private*
squad private(a private with one special ability so he is always on the most important squad)
corporal
drill sargeant(some good corporal up to heavy responsibility of training the new kids on team, who they give a living nightmare of physical exhaustian, and gets to be imediatly promoted to a sargeant***)
sargeant***
sargeant**
sargeant
luteniant
lutenient-colonel
Major(try to make your best sniper a major)
squad major(a team leader)
Captain**
captain
platoon captain(he shouldbe in charge of 3 teams)
colonel**
colonel
general***
general**
battalion general

an this is the team calculator
battalion=2-3 platoons=3-4 squads=2-3 people

then the battalion general assigns teams jobs

if you do use this try to get your team to memorize this so they know that you are the boss
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Post by Belisaurius » Mon Apr 18, 2005 7:53 pm

In my opinion that is far too many titles. All you really need are CO, XO, and then SO's. CO=Commanding officer. XO=Executive Officer. SO=Staff officer. You don't privates or coporals or any such thing. Face it: water wars are never so large that you need 40 or 50 different people running the operation: that would only undermine your leadership by creating an unweildy and unnecessary administration.

Additionally, classifying troops Light or Medium is not in my opinion a good idea. Depending on the battlefield the uses for different troops will be different. Light troops aren't as useful to the commander on open ground, and therefore heavier troops might become light troops on such a battleground. Light troops can be snipers and scouts, but so can Heavy or Medium troops. In fact, a sniper would most likely be haevier because they would need water and a weapon with exceptional range. Most importantly you should never lock soldiers into certain positions. It is more than possible to employ men in ways not mentioned in this article. That should be kept in mind at all times. It is the UNEXPECTED uses, not the well known ones, which carry the seed of success.
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Post by NiborDude » Mon Apr 18, 2005 11:00 pm

My original article is what I like to go by. I don't want to assign people to certain positions, and I don't like calling people heavy fast, medium fast because that's just ridiculous. I think it's better to go by what they're carrying, not how fast they can run. :P
Choosing The Composition of Your Army

Many articles have discussed about constructing your army. In this article I will talk about how choosing a wide variety will help in accomplishing the destruction of your enemy.

The Heavy Trooper:

The heavy trooper has many things associated with him and is the most versatile warrior on your team. What does a heavy trooper have?

1. A larger gun. None of this XP, Max D, Soaker tag XPBackfire-esque. We’re going for some hardcore CPS guns like the 2000, 2500, 2700, 3000, 3200, and Monster XL.

2. If your trooper doesn’t have a backpack soaker, hook him up with a backpack for supplies you’ll need out in battle. Water Balloons, bottles of refill water, and other things you think will be necessary.

3. A heavy trooper doesn’t always have too have this, but he could replace his gun with a WBL. Or possibly have a gun and WBL.

A heavy trooper is not only important, it is downright necessary to have. The heavy trooper assists light troopers and medium troopers when they’re under heavy fire. A heavy trooper can be moved in during times when intense fighting occurs. Such intense fighting where light troops cannot handle being in the battle anymore. A heavy trooper can suppress multiple lighter troops. Remember that having a couple of these warriors is necessary. Don’t have half your army or more be heavy troopers.


The Light Trooper:

A light trooper is a very simple warrior who carries as little as he can and attacks swiftly and quickly. What does a light trooper have?

1. A light gun. You probably don’t want CPS technology here. Anything from Max D 6000 and smaller. A light trooper wants a small gun, but has a little power behind it.

2. A light trooper should carry almost nothing. Something small enough to go in a pocket and maybe a water balloon or two, but that’s it.

3. A light trooper needs to move very quickly. In order to do this, he needs running shoes (sneakers), shorts, and a short sleeve t-shirt. It helps if apparel is camouflage.

A light trooper is a very important part of your army. This trooper is ahead of everyone else. He needs to have a keen eye and watch for the enemy ahead. This warrior is the first to attack and the last to fire in a retreat. A light trooper can be sent to a certain area in a second. He’s always on his feet and is always ready for an attack. This warrior is very important to your army, but be careful with having too many of them. While they can attack quickly, they don’t have the fire power of a heavier trooper. Keep about a third of your army light troopers.


The Medium trooper:

A medium trooper is like your basic GI. He has a medium rifle and some supplies. He is your main weapon that you will use in your battles. What does he have.

1. A medium fighter wants a gun that is between a CPS 1500 to a CPS 1000.

2. He may have a backpack if his gun isn’t on the larger side. If he carries anything, it will be water balloons.

3. A medium trooper needs to be constantly ready. He is the basic part of your army, so if he is not ready, you are not ready.

Medium troopers should make up most of your army. They will be the core of your army. When something needs to be done skillfully you should look to them to carry it out. The medium trooper is the center of water warriors. He is good in every aspect of water warfare. Use him wisely. The key of the battle is to use him the most and use the lighter and heavier troopers to help him out.


So that’s my article. I hope it helps you compose your army. Remember you don’t want it all the same. Mix it up. If you keep your army too much of the same, your enemy will find tactics that will work heavily against you. Good luck.
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<span style='color:EEF2F7'>Blinding ignorance does mislead us. O! Wretched mortals, open your eyes! -Leonardo Da Vinci

soakup
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Post by soakup » Mon Apr 18, 2005 11:37 pm

What has it been, like a month since I last posted. Ahh, I still am curious what a Hwo is. I actually have about that big of a team now but we battle only about twice a year other than that I do special forces stuff and do not require such a huge team. In that situation I use this.

***** gives orders and develops and approves plans
****gives orders
***does more heavy fighting
** does a lot of heavy fighting
*refills us
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DX
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Post by DX » Tue Apr 19, 2005 12:12 am

The "fast" portions are not really stand-alone categories, but special considerations within a class. For example, our distance runners could pursue a retreating enemy all over the mile long park effectively. The "fast" parts were to bring attention to this so we could use them to an advantage. But if you don't want to use our runners for anything, we can all follow retreating enemies the way we did last time, slowly, and only for a short distance. They will get away and the battle will drag on. Your choice.
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Monsoon
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Post by Monsoon » Tue Apr 19, 2005 12:14 am

I don't use anything. I think it's reasonable to have a somewhat structured army for a large scale war, but jeez, does rank really matter? Like come on, you aren't going to run around a field and call people by their stars or "Flight Sergeant". It's better just to know ahead of time what they are capable of, etc, and just call them by their real name.
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DX
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Post by DX » Tue Apr 19, 2005 12:44 am

I think just having a commander or two is the best. Some people are better than others in certain aspects. One of our members is a lot better at tactics than me or Dux so we call him our tactics leader.

Edit:
The "fast" portions are not really stand-alone categories, but special considerations within a class. For example, our distance runners could pursue a retreating enemy all over the mile long park effectively. The "fast" parts were to bring attention to this so we could use them to an advantage. But if you don't want to use our runners for anything, we can all follow retreating enemies the way we did last time, slowly, and only for a short distance. They will get away and the battle will drag on. Your choice.
I'm not taking away their ability to run. I'm saying that adding to the point that they can run and stuff like that is not needed. Deciding on whether a person is heavy, medium, or light is part of choosing your armies composition. Saying that because certain people can run really fast and it can be used to your advantage is something that is not neccesary. Why didn't you say, heavy slow or medium slow. Getting into peoples personal abilities is not something you should get into when making an article you become to specific and it gets ridiculous.
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DX
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Post by DX » Tue Apr 19, 2005 12:44 am

I agree that the stars and ranks are going overboard. On paper, structure is useful. But in practice, on the actual battlefield, names prevail. The team knows who is in charge, how to act, how to fight. A good team will have the structure necessary, but in the background, so the real focus is defeating the enemy. ;)
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Post by NiborDude » Tue Apr 19, 2005 12:55 am

XPBackfire-esque! whoops, somehow my computer was logged in as Duxburian. Probably because you used it the other day. I don't know how to fix this.

Edit: This was my post. It was under Duxburian by accident.
I think just having a commander or two is the best. Some people are better than others in certain aspects. One of our members is a lot better at tactics than me or Dux so we call him our tactics leader.

Edit:


The "fast" portions are not really stand-alone categories, but special considerations within a class. For example, our distance runners could pursue a retreating enemy all over the mile long park effectively. The "fast" parts were to bring attention to this so we could use them to an advantage. But if you don't want to use our runners for anything, we can all follow retreating enemies the way we did last time, slowly, and only for a short distance. They will get away and the battle will drag on. Your choice.




I'm not taking away their ability to run. I'm saying that adding to the point that they can run and stuff like that is not needed. Deciding on whether a person is heavy, medium, or light is part of choosing your armies composition. Saying that because certain people can run really fast and it can be used to your advantage is something that is not neccesary. Why didn't you say, heavy slow or medium slow. Getting into peoples personal abilities is not something you should get into when making an article you become to specific and it gets ridiculous.
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<span style='color:EEF2F7'>Blinding ignorance does mislead us. O! Wretched mortals, open your eyes! -Leonardo Da Vinci

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